Du må være registrert og logget inn for å kunne legge ut innlegg på freak.no
X
LOGG INN
... eller du kan registrere deg nå
Dette nettstedet er avhengig av annonseinntekter for å holde driften og videre utvikling igang. Vi liker ikke reklame heller, men alternativene er ikke mange. Vær snill å vurder å slå av annonseblokkering, eller å abonnere på en reklamefri utgave av nettstedet.
  3 5447
Hei freaks, har ett problem med CS:GO nå, det som skjer at etter 1min ingame så fryser skjermen seg i 5-7sek og lyden går i loops. Åpner console når dette skjer og dette er hva jeg ser:

Couldn't get sound buffer status
Net channel ratelimit exceeded for 185.25.181.52:27027: 25 packets rejected.
Error: Total static audio channels have been used: 96
Sound Device: Direct Sound
Channels: 2
Samples: 32768
Bits/Sample: 16
Rate: 44100
total_channels: 128
32: )weapons\awp\awp1.wav
33: ambient\misc\rock1.wav
34: weapons\fx\rics\ric4.wav
35: )weapons\ak47\ak47-1.wav
36: )weapons\ak47\ak47-1.wav
37: physics\body\body_medium_impact_soft2.wav
38: )weapons\ak47\ak47-1.wav
39: physics\body\body_medium_impact_soft1.wav
40: ambient\wind\wind_bass.wav
41: weapons\ak47\ak47-1-distant.wav
42: physics\body\body_medium_impact_soft2.wav
43: physics\body\body_medium_impact_soft5.wav
44: weapons\ak47\ak47-1-distant.wav
45: weapons\awp\awp1-distant.wav
46: ambient\misc\wood5.wav
47: physics\body\body_medium_impact_soft1.wav
48: ambient\atmosphere\csgo_dust_indoors_lp_01.wav
49: physics\body\body_medium_impact_soft7.wav
50: physics\body\body_medium_impact_soft6.wav
51: physics\body\body_medium_impact_soft1.wav
52: physics\body\body_medium_impact_soft5.wav
53: physics\body\body_medium_impact_soft5.wav
54: physics\body\body_medium_impact_soft5.wav
55: physics\body\body_medium_impact_soft6.wav
56: physics\body\body_medium_impact_soft2.wav
57: physics\body\body_medium_impact_soft2.wav
58: physics\body\body_medium_impact_soft6.wav
59: physics\body\body_medium_impact_soft2.wav
60: physics\body\body_medium_impact_soft1.wav
61: physics\body\body_medium_impact_soft1.wav
62: physics\body\body_medium_impact_soft1.wav
63: physics\body\body_medium_impact_soft7.wav
64: physics\body\body_medium_impact_soft7.wav
65: physics\body\body_medium_impact_soft7.wav
66: physics\body\body_medium_impact_soft1.wav
67: physics\body\body_medium_impact_soft1.wav
68: physics\body\body_medium_impact_soft6.wav
69: physics\body\body_medium_impact_soft5.wav
70: physics\body\body_medium_impact_soft5.wav
71: physics\body\body_medium_impact_soft2.wav
72: physics\body\body_medium_impact_soft2.wav
73: physics\body\body_medium_impact_soft5.wav
74: physics\body\body_medium_impact_soft2.wav
75: physics\body\body_medium_impact_soft1.wav
76: physics\body\body_medium_impact_soft6.wav
77: physics\body\body_medium_impact_soft7.wav
78: physics\body\body_medium_impact_soft2.wav
79: physics\body\body_medium_impact_soft7.wav
80: physics\body\body_medium_impact_soft5.wav
81: physics\body\body_medium_impact_soft6.wav
82: physics\body\body_medium_impact_soft1.wav
83: )weapons\hegrenade\explode4.wav
84: physics\body\body_medium_impact_soft6.wav
85: )weapons\hegrenade\explode5_distant.wav
86: physics\body\body_medium_impact_soft5.wav
87: physics\body\body_medium_impact_soft2.wav
88: physics\body\body_medium_impact_soft2.wav
89: physics\body\body_medium_impact_soft5.wav
90: physics\body\body_medium_impact_soft2.wav
91: physics\body\body_medium_impact_soft7.wav
92: physics\body\body_medium_impact_soft5.wav
93: physics\body\body_medium_impact_soft1.wav
94: physics\body\body_medium_impact_soft2.wav
95: physics\body\body_medium_impact_soft2.wav
96: physics\body\body_medium_impact_soft6.wav
97: player\kevlar3.wav
98: physics\body\body_medium_impact_soft1.wav
99: physics\body\body_medium_impact_soft2.wav
100: )weapons\awp\awp1.wav
101: weapons\fx\rics\ric3.wav
102: weapons\fx\rics\ric5.wav
103: weapons\awp\awp1-distant.wav
104: physics\body\body_medium_impact_soft5.wav
105: physics\body\body_medium_impact_soft7.wav
106: physics\body\body_medium_impact_soft2.wav
107: physics\body\body_medium_impact_soft6.wav
108: physics\body\body_medium_impact_soft7.wav
109: physics\body\body_medium_impact_soft7.wav
110: physics\body\body_medium_impact_soft5.wav
111: ambient\fire\fire_med_loop1.wav
112: ambient\fire\fire_med_loop1.wav
113: ambient\wind\tree_sway_wind_lp_02.wav
114: ambient\wind\csgo_dust_wind_lp_02.wav
115: physics\body\body_medium_impact_soft6.wav
116: physics\body\body_medium_impact_soft7.wav
117: physics\body\body_medium_impact_soft6.wav
118: physics\body\body_medium_impact_soft7.wav
119: physics\body\body_medium_impact_soft6.wav
120: physics\body\body_medium_impact_soft6.wav
121: physics\body\body_medium_impact_soft6.wav
122: physics\body\body_medium_impact_soft2.wav
123: physics\body\body_medium_impact_soft2.wav
124: physics\body\body_medium_impact_soft2.wav
125: physics\body\body_medium_impact_soft6.wav
126: physics\body\body_medium_impact_soft7.wav
127: physics\body\body_medium_impact_soft7.wav
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96
Error: Total static audio channels have been used: 96


What to do?
Jeg går ut i fra at du har prøvd reinstall av spillet og drivere ?
sodin's Avatar
Trådstarter
Har ikke prøvd complete reinstall av spillet nei, har prøv verify integrity of game cache da. Har reinstallert drivere.
▼ ... over en uke senere ... ▼
Har lest om flere på reddit som har hatt dette problemet

Hello,
Thank you for contacting Steam Support.
Please try the following:
Exit Steam entirely.
Browse to your Steam installation (Usually CProgram Files(x86)\Steam)
Rename the "steamapps" folder to "old_steamapps"
Re-launch Steam and re-install the game.
Once the installation is complete, test the issue.
If this resolves the issue, you may copy the new files into the "old_steamapps" folder and rename it to "steamapps" to restore your other games without re-downloading.
If the issue is not resolved, you can rename the folder back to avoid having to re-install other games.
Vis hele sitatet...
Er svaret fra steam support, andre folk har også prøvd -threads 4(eller 8) i startup options, og slå av "multicore rendering" i ingame options.

Hvis ikke kan du se mer her:
http://www.reddit.com/r/GlobalOffens...elevance&t=all

ville også sjekket driverene til lydkortet
Sist endret av SJefen; 12. juli 2014 kl. 12:02. Grunn: Automatisk sammenslåing med etterfølgende innlegg.