Etter å ha hatt en UHORVELIG mengde med poster om dette i det siste velger jeg å legge ut en artikkel som forklarer hvorfor man burde gå over til 64bits OS men også hvorfor det er en helvetes affære.
http://www.anandtech.com/showdoc.aspx?i=3034
Veldig bra forklart artikkel selv for de med mindre innsikt i datamaskinens oppbygning og virkemåte.
Noen gode utdrag er :
http://www.anandtech.com/showdoc.aspx?i=3034
Veldig bra forklart artikkel selv for de med mindre innsikt i datamaskinens oppbygning og virkemåte.
Noen gode utdrag er :
Except in a few cases where 64-bit code is clearly faster, the primary purpose for Vista x64's existence is to resolve the problems of 32-bit addressing space, and we're just not at the point yet where even most enthusiasts are pushing that limit. Once applications begin to push the 2GB addressing space limitation of Win32 (something we expect to hit very soon with games) or total systems need more than 4GB of RAM, then Vista x64 in its current incarnation would be a good choice.
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As it turns out, it's possible and actually quite easy to move the 2GB barrier by increasing the size of the user space, but at the cost of reducing the size of the kernel space. Under Windows XP, this is the fabled "/3gb" switch for boot.ini, and for Windows Vista it's the "IncreaseUserVa" option in BCDedit. By using these options applications can use more than 2GB of virtual address space (generally up to 3GB)
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Of course this is not all roses. As we covered in our Vista performance guide, there are still some issues with Windows Vista 64bit, and Windows XP 64bit is even worse as a result of having been orphaned quickly after its release. For prospective 64bit Vista users, they will still find that driver support is not as good as with the 32bit version of Vista, and 64bit drivers may not be as stable as the 32bit versions. There are also still lingering concerns over application compatibility and performance.
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